Well I guess you can call it a come back since I haven't updated in forever. I'm going to try to post some of the art I did for the Wild Pockets game jam with brother a week or so back. It was good times and that art was way more interesting than the stuff I've been doing for work. I've also been doing some stuff for Scott, but I'm not sure how much of that is public yet so I'll just keep quiet about.
The main purpose of this post is to announce that I'm going to be documenting my attempt to rebuild a motorcycle. I recently purchased a pair of Honda CB125s (from 1974 and 1975). I got them on the cheap so if I screw it up or don't manage to get them going, it's no big loss.
I started trying to clean them up tonight and realized just want an enormous undertaking this is going to be. I've even started taking pictures so I can keep track of what part goes where. I'll probably end up transferring the "working" engine from one onto the other (which has a cleaner frame). I've got a preliminary list of parts, but I'm hoping I can salvage some more bits and repair others. My first task is to get both bikes cleaned and more or less disassembled. Then I'll get the working engine in place with as many good parts as I can muster. At that point I'll see what I need to replace. I know I need a battery, a bunch of cables, and way to get some gas into the engine while I test everything (the tanks are pretty rusty).
With the wedding coming up, it'll probably be awhile before I make much progress, but it sure is keen.
Thursday, April 16, 2009
Monday, October 6, 2008
Cardslinger
A higher poly character for the spur punk trailer. So far it's 6947 tris. Need to do UVs and textures still. Head and hands are modified versions of Logan's.
Thursday, August 21, 2008
Weeee!!!
Airplane based on the concepts from Lively. It's 9534 tris, which is kind of mid range. I'll probably take it down to low poly and then do some normal maps. I'll probably put it into Lively and possibly use it for some other projects too.
I still need to unwrap the UVs and texture it too.
Tuesday, July 15, 2008
Friday, June 13, 2008
Wednesday, June 11, 2008
Wednesday, March 12, 2008
Not that you care...
...but I figured I'd post a life update. I love my new job, but I don't have nearly as much free time. And all my work is covered by an NDA so I can't post about it. Between the new job, school, the moving, buying a new (really expensive and super cool) motorcycle, I still haven't had time to work
on any fun projects yet. I think I'll try to get to that soon.
To hold you over here's an old project I did for school with some super cool and talented folks.
http://gamepipe.usc.edu/~2007spring_cirqueduslay/
It was freakin' awesome. I designed and prototyped the glove input device. My buddy Matt Beck programmed the firmware and soldered together all the little bits. Vince and the other Danny did 2d art and some programming. John did the sound and web stuff. Chris rocked the programming like champ. All the guys who worked on this are super talented and hopefully have jobs almost as cool as mine.
on any fun projects yet. I think I'll try to get to that soon.
To hold you over here's an old project I did for school with some super cool and talented folks.
http://gamepipe.usc.edu/~2007spring_cirqueduslay/
It was freakin' awesome. I designed and prototyped the glove input device. My buddy Matt Beck programmed the firmware and soldered together all the little bits. Vince and the other Danny did 2d art and some programming. John did the sound and web stuff. Chris rocked the programming like champ. All the guys who worked on this are super talented and hopefully have jobs almost as cool as mine.
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