Friday, June 13, 2008

neither is this...

working on the hi-res models for cinematics...

Wednesday, March 12, 2008

Not that you care...

...but I figured I'd post a life update. I love my new job, but I don't have nearly as much free time. And all my work is covered by an NDA so I can't post about it. Between the new job, school, the moving, buying a new (really expensive and super cool) motorcycle, I still haven't had time to work
on any fun projects yet. I think I'll try to get to that soon.
To hold you over here's an old project I did for school with some super cool and talented folks.
http://gamepipe.usc.edu/~2007spring_cirqueduslay/
It was freakin' awesome. I designed and prototyped the glove input device. My buddy Matt Beck programmed the firmware and soldered together all the little bits. Vince and the other Danny did 2d art and some programming. John did the sound and web stuff. Chris rocked the programming like champ. All the guys who worked on this are super talented and hopefully have jobs almost as cool as mine.

Wednesday, February 27, 2008

Living up to the name


Well I finally updated. With my new, and awesome, job, I haven't had much time to work on my own projects. That includes school so we'll see how my priorities shake out after this semester. Hopefully I can work some free time to do long over due projects with friends.

I took 20 minutes to wrap up the texture on this and I'm not totally satisfied with it, but I'm moving on. I'm fairly certain this was the last character. I may end up doing some rigging or animation, but I don't know for sure. In other news. I got a new motorcycle and will hopefully upload some pictures of it. It's pretty hot, but cost me an arm and a leg so I can't afford a camera. Totally worth it though.

Monday, December 10, 2007

Massive Attack #2



For my next act, I completed the texture for my warjack. He's a Cygnar Hunter (check out privateer press for more awesome stuff).

I also did the geometry for Mummy Dearest. I totally forgot about her when I said I was done with the tower defense characters last time. She is the last one. Scott wanted some revisions on there, so I made those, but I didn't get a turn around sheet (I was working from a color comp here) so I was mostly just guessing on proportions and stuff. Hopefully the texture will cove up any major flaws there. We shall see.

My plan is to texture Mummy, model and texture another warjack (at a much lower tri-count) by Thursday, work on an automatic rigging script, and study for my finals (they're on Friday and Monday).

Massive Attack #1


Ok, so we're in crunch time in the Pipe. I made this is for my room-mates bunny breading game. I'm not sure what it's all about, but it's got a bunny and it came out far more adorable than anticipated. Beware, if you have a low cute threshold, don't watch these. They could injure you.

Friday, December 7, 2007

Let the finals commence


So here's the last character (Reggie) all textured up. There's talk that we might be getting a Max expert to do the rigs for these guys. That'd be cool, but I think I'm going to take a stab at it anyway just to get back into the Max groove. So hopefully, the next thing I post will be an amazing fully posed group shot. Or perhaps, realistically, individual posed models. Regardless, there will be much (more) awesomeness coming soon.

Actually, I'll finish my warjack texture first since my students have a tabletop miniature (warmachine, warhammer, battletech, etc.) character model and texture for their final project. I want to inspire them, or at least give them the impression I still know what I'm talking about.