Thursday, August 21, 2008
Weeee!!!
Airplane based on the concepts from Lively. It's 9534 tris, which is kind of mid range. I'll probably take it down to low poly and then do some normal maps. I'll probably put it into Lively and possibly use it for some other projects too.
I still need to unwrap the UVs and texture it too.
Tuesday, July 15, 2008
Friday, June 13, 2008
Wednesday, June 11, 2008
Wednesday, March 12, 2008
Not that you care...
...but I figured I'd post a life update. I love my new job, but I don't have nearly as much free time. And all my work is covered by an NDA so I can't post about it. Between the new job, school, the moving, buying a new (really expensive and super cool) motorcycle, I still haven't had time to work
on any fun projects yet. I think I'll try to get to that soon.
To hold you over here's an old project I did for school with some super cool and talented folks.
http://gamepipe.usc.edu/~2007spring_cirqueduslay/
It was freakin' awesome. I designed and prototyped the glove input device. My buddy Matt Beck programmed the firmware and soldered together all the little bits. Vince and the other Danny did 2d art and some programming. John did the sound and web stuff. Chris rocked the programming like champ. All the guys who worked on this are super talented and hopefully have jobs almost as cool as mine.
on any fun projects yet. I think I'll try to get to that soon.
To hold you over here's an old project I did for school with some super cool and talented folks.
http://gamepipe.usc.edu/~2007spring_cirqueduslay/
It was freakin' awesome. I designed and prototyped the glove input device. My buddy Matt Beck programmed the firmware and soldered together all the little bits. Vince and the other Danny did 2d art and some programming. John did the sound and web stuff. Chris rocked the programming like champ. All the guys who worked on this are super talented and hopefully have jobs almost as cool as mine.
Wednesday, February 27, 2008
Living up to the name
Well I finally updated. With my new, and awesome, job, I haven't had much time to work on my own projects. That includes school so we'll see how my priorities shake out after this semester. Hopefully I can work some free time to do long over due projects with friends.
I took 20 minutes to wrap up the texture on this and I'm not totally satisfied with it, but I'm moving on. I'm fairly certain this was the last character. I may end up doing some rigging or animation, but I don't know for sure. In other news. I got a new motorcycle and will hopefully upload some pictures of it. It's pretty hot, but cost me an arm and a leg so I can't afford a camera. Totally worth it though.
Monday, December 10, 2007
Massive Attack #2


For my next act, I completed the texture for my warjack. He's a Cygnar Hunter (check out privateer press for more awesome stuff).
I also did the geometry for Mummy Dearest. I totally forgot about her when I said I was done with the tower defense characters last time. She is the last one. Scott wanted some revisions on there, so I made those, but I didn't get a turn around sheet (I was working from a color comp here) so I was mostly just guessing on proportions and stuff. Hopefully the texture will cove up any major flaws there. We shall see.
My plan is to texture Mummy, model and texture another warjack (at a much lower tri-count) by Thursday, work on an automatic rigging script, and study for my finals (they're on Friday and Monday).
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