Sadly, it was our research platform for a bunch of studies, so we had to rebuild it in a pretty quick time frame. I got to hire some really great people to help out, and while the mechanics are still fundamentally flawed, the rebuilt game looks much better and doesn't crash every 2 minutes. Unity has a lot to do with the last part (I think USC built the original version in Torque).
Thursday, November 10, 2011
Puppetman never dies
So the flagship game of our research project was about fractions. It was designed in collaboration with USC (fight on) and our research folks (go Bruins). Shockingly enough, that didn't work out so well. It wasn't a school rivalry issue so much as a tension between the objectives of the educators and the game designers. In the end, both sides lost and the game was pretty broken.
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