Monday, December 10, 2007

Massive Attack #2



For my next act, I completed the texture for my warjack. He's a Cygnar Hunter (check out privateer press for more awesome stuff).

I also did the geometry for Mummy Dearest. I totally forgot about her when I said I was done with the tower defense characters last time. She is the last one. Scott wanted some revisions on there, so I made those, but I didn't get a turn around sheet (I was working from a color comp here) so I was mostly just guessing on proportions and stuff. Hopefully the texture will cove up any major flaws there. We shall see.

My plan is to texture Mummy, model and texture another warjack (at a much lower tri-count) by Thursday, work on an automatic rigging script, and study for my finals (they're on Friday and Monday).

Massive Attack #1


Ok, so we're in crunch time in the Pipe. I made this is for my room-mates bunny breading game. I'm not sure what it's all about, but it's got a bunny and it came out far more adorable than anticipated. Beware, if you have a low cute threshold, don't watch these. They could injure you.

Friday, December 7, 2007

Let the finals commence


So here's the last character (Reggie) all textured up. There's talk that we might be getting a Max expert to do the rigs for these guys. That'd be cool, but I think I'm going to take a stab at it anyway just to get back into the Max groove. So hopefully, the next thing I post will be an amazing fully posed group shot. Or perhaps, realistically, individual posed models. Regardless, there will be much (more) awesomeness coming soon.

Actually, I'll finish my warjack texture first since my students have a tabletop miniature (warmachine, warhammer, battletech, etc.) character model and texture for their final project. I want to inspire them, or at least give them the impression I still know what I'm talking about.

Tuesday, December 4, 2007

Minor Works


I managed to get some work done tonight. Here's an updated texture for Sue. I was just supposed to do the front based on a painting, but I liked the result so I did the whole thing.

Also, here's the base geometry for the last character, Reggie Roots. It's overall shape is pretty bland, but I'm hoping the rock and lava texture will add a lot to the overall design.

On an unrelated note, I had an interview with Google last week. I thought it went pretty well and I got to pimp this blog a little. So if any Google-folk get this far, welcome to the show!